i am pretty stoked about the Makerbot Thing-O-Matic we will be assembling and using for my class this summer. whilst doing some, class prep, i found another FDM called UP! that retails just under $3000. it is distributed by Cool Components see: Check out A Technology to Change the World
Saturday, March 12, 2011
another sub $3k abs FDM
i am pretty stoked about the Makerbot Thing-O-Matic we will be assembling and using for my class this summer. whilst doing some, class prep, i found another FDM called UP! that retails just under $3000. it is distributed by Cool Components see: Check out A Technology to Change the World
Labels:
FDM,
rapid prototyping,
research
Rozendall's Contract for URL based works
Rafael Rozendaal has just published a contract for selling URL based works. This is very telling and interesting. It seems that animated GIF's were the toast of this year's Armory Show in NYC. SO how the hell do you sell URL based work? well here's Rozendaal's site or you can join the Facebook group open for public discussion on the matter.
Labels:
art,
artists research,
professional practices
Thursday, March 10, 2011
project selected for ISEA2011 (Istanbul, Turkey)
well now we did it! Our sonification project for ISEA International 2011 was accepted. We have proposed a workshop to work with activists and performers (or both) to develop wearable tech workshop to sonify the object the actors/agents touch. We are still working on a better title but for now it is code named 'Touchstone'.
from our proposal:
more images here
"Mr. Bricolage, Asmuth and Stone, propose a DIY wearable technology workshop at ISEA 2011 for activists, performers, and interested parties. The workshop will consist of demonstrations, discussions about strategies for use, and most importantly a hands on workshop to build Touchstone devices. The culmination of the workshop will be a local performance and/or action.
Touchstone is a mobile and tactical media broadcast platform worn on the hands of performers and activists. Touchstone is an strategy for contesting the urban/performance landscape rather than a product.
The technology of Touchstone is built upon audio exciter circuits embedded in gloves which transform the hands of an agent into broadcast transmitters. Touchstone agents activate objects as a temporary/ad-hoc public address systems, by simply pressing their palms against it. Touchstone is a discrete technology platform: (1) it is virtually invisible on the garb of a performer/agent and (2) it is light and flexible; agents or performers can easily move (or escape). Moreover, it is a cinch to produce; the system does not require advanced electronics knowledge and is easily assembled from surplus, inexpensive, and/or widely available consumer technology."
more images here
Labels:
art,
ISEA 2011,
physical computing,
research,
wearable
Sunday, February 27, 2011
Monday, January 17, 2011
glitch art, a start to my image posts
i want to start cataloging the interesting stuff i see, so expect more image posts.glitch-art (aka glitch aka digital noise) is the observation of the world of the screen based livelihood. random, error filled beautiful anti-abstractions and unexpected results from our so reliable black boxes.
glitch can be linked to other art movements such as the sonic noise art movement that arose during Dada or earlier. Curt Cloninger has made several posts on a rhizome discussion post that show his day to day discoveries, including an image of a decaying icon painting of the Christ. though the vernacular of glitch is computational, this image underpins that noise art is actually part of even the 'analog' arts. glitch is the material failure of the medium in which creates a unique optical impression. this type of material 'failure' can also be compared to the patina on an antique which regularly increases the value of the object.
i am also reminded of the ideas of 'happy accident' regularly discussed by painters. the happy accident occurs when material skips or misses or exhibits some other bit of resistance to the manipulation of the draughtsperson.
vcu primer on glitch
"To err human, to glitch is machine." creators project brief guide to glitch
i am a avid fan of experimental music and i started to get very interested in optically based glitch in the MMORPG's i participate in. sometimes caused by bad network or slow connections, the spaces in between navigable space of the game and the transport can be very beautiful. here's an example from recent:
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