Monday, July 18, 2011

look art opens


last week the project look art—a turbulence commission—opened and it even seems like it has been well received. it has taken me a couple of days to recover, because i was testing right up to the last. my insomnia payed off; i was able to stack up the gallery and extras in time. i will wait for another post to talk about the extras.

this first instantiation of look art is three artist's take on the classic multi-user gaming format. known as a Multi User Shared Halluciantation (MUSH) or Multi User Dungeon (MUD), these socially (and usually fantasy) oriented game environments thrived at the advent of our network culture. partially an expression of the need to communicate and partially because the computing of the time could only operate with very limited graphics, these environments were (& are) the domain of text. akin to today's fan fiction or that era's choose-your-own-adventure novels, this was(& is) a highly interactive platform that were shifted toward a high level of imagination rather than a suspension of disbelief.

i proposed to use the space to explore Lewitt's art and language methodologies. my work with geometries and pattern in the space bored me and i soon found it was much more interesting to work with portraiture. i began to incorporate the social aspect into the work by painting a series of colleague portraits. the process was challenging it required me to use photo processing, automated coding, and then i spent a considerable amount of time (sometimes hours) at the end on the portraits 'correcting' the ASCII characters to build better images. in the end it was much closer to my traditional painting process than i first imagined it would be.

the other two pieces in the show are very intriguing exploratory works.

Christopher Poff has created a interactive manifesto that burdens the players with the weight of Meaning and Purpose as well as Artist and Art. Alejandro Duque is using the work to prototype out a mixed realities type of piece where he wants to connect up physical interfaces with the MUD. this is definitely an intriguing idea and i will be watching his progress closely.

if you want to go in with a guide, i would be glad to play Virgil, just drop me a line.

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